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Warning for possible triggers and death.
2. Find a character you want to reply to!
3. Go here and roll.
4. Comment away and have fun!
Warning for possible triggers and death.
i . INFECTION.
- 1. YOU ARE INFECTED. It could be days, hours, or even minutes before you turn. Do you keep it to yourself and pray for a cure? Or do you hand your weapon over and trust your friend to put you down before you can hurt anyone else.
- 2. YOU KNOW. At least, you're pretty sure. They've been getting thinner, weaker, and the temperature that they're running can't be good. How do you proceed?
- 3. THEY'RE STILL HUMAN. These zombies are still people, you're the only one that sees it. You just can't take the killing anymore. Or maybe you just want to KILL THEM ALL. You're sick of these things. They're already dead, there's nothing human left in those eyes - you're a zombie killing machine.
- 4. IT'S YOU OR ME. There's no way the two of you can get out of here alive. Are you a good enough friend to let them go, or are you the sort to ensure that you only have to outrun them.
- 5. ABOMINATION. You've handled everything you've come across so far, but this is just wrong. Be it a baby, an animal, or a horrific mutation that grants it special powers - this one is throwing you for a loop.
- 6. NOT YOU. You recognize that one. Maybe it's a family member, a close friend, a lover, or a co-worker - you know who they are. Do you have the strength to do what needs to be done?
ii . SUPPLIES.
- 1. NOTHING LEFT. You're running out of almost everything. You've only got enough to feed one person now. Do you give it up, or are you ready to kill so that you may survive?
- 2. FOOD RUN. You and your buddy are all that stands between your group and cannibalism. Better hop to it.
- 3. ROTTEN. It's sat out too long and now everything is bad. You might have eaten it before you realized how rotten it was and now you're paying the price.
- 4. STOCKED. You found the ideal hideout and you want for nothing.
iii. YOU AGAINST THE WORLD
- . YOU'VE GOT A PLAN. You can protect your team, but it might cost you your life.
- 2. IMPROVISED WEAPONRY. They're closing in and you've got to think fast.
- 3. MUTINY. You're tired of their authority. You can do a better job.
- 4. ESCAPE. That city was getting too full, you've hotwired and tricked out a vehicle and now you're getting the hell out of dodge. Any zombie causalities are completely intentional.
- 5. SURROUNDED. Your safe space isn't so safe. They're on all sides of you and you're starting to run out of ammo.
- 6. NEVER ENDING ROAD TRIP. You've been in this car for ages, everyone is getting tired, and you're not sure where a safe rest stop is.
- 7. YOU WERE IN ON IT. You're safe in the head office of EVIL INC. and nothing can go wrong. Unless that clumsy scientist knocks that vial over, or unless one of your co-workers goes mad with the guilt. Or maybe you didn't know what you were getting into, maybe you've switched sides and you two aim to fix this mess.
- 8. ONLY ONES LEFT. Everyone else is dead. You're all that's left in the world. Where do you go from here?
iv. WILDCARD.
Create your own scenario, pick one from above or mix and match!
Tavros: Be the murderer
As much as you would like to delay this horrendous act you know that waiting any longer would only be cruelty and you know it. You wait until he's sleeping - until all of those signs are impossible to ignore, until your instincts and long ignored powers gently inform you that this is the time and you know that if you so desired, you could join him in that dream and make sure it was something sweet.
But that would run the risk of giving into the darker side of your nature.
You stand. The sword is heavy in your hands now, if you were a weaker troll you'd have let it drag on the ground as you made your way over. But that would run the risk of waking him up and for the love of all that is holy, for the Messiahs and all that makes up the miracles and magic in this world, you don't want that. You can't do what needs to be done if you have to look into those loving, trusting eyes.
You look at that smile.
You remember the face underneath that paint, when you were both young, before Gamzee latched onto the teachings that you had always been uncertain of. His jaw has always been sharper than yours, the plains of his face harder and somehow more intimidating even though he was never anything but gentle. It's been so long since you last saw that face you can pretend it's someone else.
That's the only reason why your hand doesn't shake when it comes down.
That's the only reason that the sobs are manageable and the tears flooding down your cheeks aren't blinding you.
You lose it when you have to slice into his head. Tossing the sword far, far away and pulling the wet lump to your chest. Sliding down the wall, muffling the wail by stuffing a fist in your mouth and biting down until your own blood fills your mouth and the shaking quells. You don't sleep, you don't think you're ever going to sleep again.
Everything hurts and you're more alone than you've ever been. It might have been better had you never known what companionship was. You're suffocating in the vastness of the tent, it's only worse once you capchalogue the body.
You paint tiny pictures with the blood until moonrise. Your apologies fall on deaf ears as you toss him into that small, dark space you carry with you and set out alone under the pale green light. You need both hands. ]